
The Mojave Wasteland isn’t just about grim survival and moral choices; it’s also a place of delightful, glorious weirdness. And nowhere is that more evident than in the arsenal of Fallout: New Vegas. Forget your boring assault rifles and predictable pistols. We’re diving headfirst into the bizarre, the outlandish, and the downright hilarious weaponry that makes this game so unforgettable. Let’s look at some of the weirdest Fallout New Vegas weapons!
This isn’t just a list; it’s a celebration of the wonderfully strange. We’ll tell you where to find these six oddities, but more importantly, we’ll tell you why you should bother, and how to unleash their full, ridiculous potential. Prepare for orbital strikes, explosive teddy bears, and the satisfying thwack of a weapon that defies all logic.
1. Euclid’s C-Finder (Energy Weapon/Explosive) – The Pocket-Sized Apocalypse
- History & Lore: Imagine a child’s toy, a plastic ray gun that looks like it came straight out of a 1950s sci-fi flick. Now imagine that toy can call down actual fiery death from the sky. That’s Euclid’s C-Finder. It’s a targeting device for ARCHIMEDES II, a pre-war orbital weapons platform. It’s a testament to the sheer, terrifying power that was unleashed (and then lost) during the Great War, now wielded by a Courier who probably just wanted to find a Sunset Sarsaparilla Star Bottle Cap. The irony is beautiful.
- Character/Association: Found on Max, a street kid in Freeside, who hangs out near the east gate with his sister, Stacey. He treats it like a toy, completely unaware of its destructive potential. This juxtaposition of childish innocence and apocalyptic power is classic Fallout.
- Location: Freeside, from Max. You have three options:
- Buy it: It’ll cost you a whopping 1000 caps (or 20 with 45 Barter…start saving those skill points!).
- Steal it: Requires a decent Sneak skill and a bit of luck. Save before you try!
- Complete “That Lucky Old Sun”: This quest at HELIOS One is the key. You must choose to activate ARCHIMEDES II. If you route power anywhere else, the C-Finder is useless.
- Requirements:
- None to hold it.
- ARCHIMEDES II MUST BE ACTIVATED. This is non-negotiable.
- One charge per day (in-game time). Plan your orbital strikes carefully.
- Unique Qualities & Usefulness: Let’s be clear: Euclid’s C-Finder is overkill. It’s a weapon of mass destruction in your pocket. One click, and anything within a massive radius is vaporized. Deathclaws? Gone. Legion hit squads? Ashes. That annoying Cazador that’s been buzzing around your head? Obliterated.
- Best Uses:
- Clearing out heavily fortified areas: Quarry Junction becomes a cakewalk.
- Taking down legendary creatures: Legendary Deathclaws and Bloatflies don’t stand a chance.
- Pure, unadulterated fun: Sometimes, you just want to watch the world burn (from orbit).
- Crucial Tip: Aim carefully! The blast radius is enormous. You will kill yourself and any nearby companions if you’re not careful. High ground is your friend.
- Best Uses:
2. Holy Frag Grenades (Explosive) – “And Saint Attila Raised the Hand Grenade Up on High…”
- History & Lore: These are a direct, hilarious homage to Monty Python and the Holy Grail. They’re frag grenades… but holy. Complete with little golden halos and tiny angel wings, they’re a testament to the developers’ sense of humor. The fact that they’re also incredibly powerful is just icing on the cake.
- Character/Association: No specific character, but their existence is a pure, unadulterated Easter egg. They’re a wink and a nod to fans of classic British comedy, a reminder that even in the post-apocalypse, there’s room for a good laugh (before the explosion, anyway).
- Location: Camp Searchlight church basement. There are only three in the entire game (without mods), so finding them feels like a genuine treasure hunt. The church is heavily irradiated and often swarming with Feral Ghouls, so come prepared.
- Requirements:
- Explosives Skill (the higher, the better, for increased damage and throwing accuracy).
- Unique Qualities & Usefulness: These aren’t just funny; they’re devastating. Think of them as mini-nukes. They have a much larger blast radius and significantly higher damage than standard frag grenades. One well-placed Holy Frag Grenade can clear out an entire room of enemies.
- Best Uses:
- Crowd Control: Perfect for dealing with large groups of enemies, especially in enclosed spaces.
- Ambush Tactics: Toss one into a room full of unsuspecting foes and watch the fireworks.
- Conserving Ammo: When you absolutely, positively need to kill everything in a large area, and you don’t want to waste precious ammo.
- Crucial Tip: Listen for the “Hallelujah!” sound effect when you throw one. It’s the perfect prelude to glorious destruction. And, you know, count to three. Not five.
- Best Uses:
3. Pew Pew (Energy Weapon) – The Laser Pistol That Goes Brrrrrrt
- History & Lore: Pew Pew is a unique laser pistol, and while that sounds ordinary enough in the Fallout universe, this one is special. It’s a testament to the power of focused energy, capable of unleashing a devastating barrage of laser fire.
- Character/Association: This weapon is the ultimate reward for dedicated collectors. It’s tied to the Sunset Sarsaparilla Star Bottle Cap quest, a long and winding journey across the Mojave.
- Location: You earn Pew Pew by collecting 50 Sunset Sarsaparilla Star Bottle Caps and turning them in to Festus in the Sunset Sarsaparilla Headquarters. This is a major undertaking, as the caps are scattered throughout the Wasteland.
- Requirements:
- Energy Weapons: 75
- Unique Qualities & Usefulness: Pew Pew fires seven laser beams with each shot, consuming 5 Microfusion cells. This results in insanely high damage output, especially against unarmored or lightly armored targets. It’s like a laser shotgun pistol.
- Best Uses:
- Close-Quarters Combat: Melts enemies at close range.
- High DPS: Perfect for characters who want to maximize their damage output.
- Taking Down Tough Enemies Quickly: Even heavily armored foes will fall quickly to Pew Pew’s barrage.
- Crucial Tip: Pair Pew Pew with perks that increase critical hit chance and damage (like Finesse, Better Criticals, and Laser Commander). With the right build, you can turn Pew Pew into an absolute monster. Also, stock up on Microfusion Cells!
- Best Uses:
4. Alien Blaster (Energy Weapon) – Close Encounters of the Pew-Pew Kind
- History & Lore: The Alien Blaster is a Fallout staple, a mysterious weapon of extraterrestrial origin. Its sleek, futuristic design and powerful blue energy blasts hint at a technology far beyond human comprehension. Its presence raises unsettling questions about alien visitors and their intentions in the Fallout universe.
- Character/Association: No specific character, but the weapon itself is a walking, talking (well, shooting) sci-fi trope. It’s a nod to classic alien invasion stories, adding a layer of pulp weirdness to the Wasteland.
- Location: This depends entirely on the Wild Wasteland trait:
- Wild Wasteland ON: North of Horowitz Farmstead, you’ll encounter a group of aliens (Zetans). One of them will be wielding the Alien Blaster. Prepare for a tough fight; they’re well-armed and surprisingly resilient.
- Wild Wasteland OFF: You’ll find the YCS/186 Gauss Rifle at this location instead. A great weapon, but not weird.
- Requirements:
- Energy Weapons Skill (the higher, the better)
- Unique Qualities & Usefulness: The Alien Blaster is a glass cannon. It deals absurdly high damage per shot, and its critical hit chance is through the roof. One well-placed shot can often kill even the toughest enemies. However, it has a major drawback: incredibly scarce ammo. Alien Power Cells are extremely rare, and once they’re gone, they’re gone (unless you use console commands or mods).
- Best Uses:
- Boss Killer: Save it for the toughest enemies in the game, like Deathclaw Alphas or Legendary creatures.
- Emergency Weapon: When you absolutely need to take something down immediately.
- Showing Off: Nothing says “I’m a badass” like disintegrating a Super Mutant with an alien laser pistol.
- Crucial Tip: Use it sparingly. Every shot counts. Consider it a “special occasion” weapon.
- Best Uses:
5. Esther (Unique Fat Man) – Because Sometimes, You Just Need a Bigger Boom
- History & Lore: The Fat Man is already a ridiculous weapon, a portable nuclear catapult that launches Mini-Nukes. Esther is a unique Fat Man, taking that absurdity to the next level.
- Character/Association: No specific character, but its existence is a testament to the Fallout universe’s love of over-the-top weaponry.
- Location: Can be purchased from the Gun Runners after completing enough of the Gun Runners’ Arsenal (GRA) challenges. This requires finding and completing specific challenges scattered throughout the Mojave.
- Requirements:
- Big Guns Skill (the higher, the better, for accuracy and damage)
- Strength: A decent Strength score is recommended, as it’s a heavy weapon.
- Unique Qualities & Usefulness: Esther is essentially a Fat Man with improved stats. It has increased damage, making its Mini-Nukes even more devastating.
- Best Uses:
- Area Denial: Nothing clears out an area like a Mini-Nuke.
- Taking Down Groups: Perfect for dealing with large clusters of enemies.
- Sheer, Unadulterated Destruction: Sometimes, you just want to make things go boom.
- Crucial Tip: Aim carefully! The blast radius is enormous, and friendly fire is a very real concern. Use V.A.T.S. to ensure accuracy, and always have an escape route planned. Also, Mini-Nukes are expensive and relatively rare, so use them wisely.
- Best Uses:
6. Thump-Thump (Grenade Launcher) – The Rhythm of Destruction
- History & Lore: Thump-Thump is a unique variant of the standard Grenade Launcher, a weapon that already has a satisfying thump to it. This version, however, takes that rhythmic destruction to a new level.
- Character/Association: No specific character is directly associated with it, but its name and modifications suggest it might have belonged to someone who really enjoyed explosives.
- Location: Found inside the Nellis Array generator building. This requires navigating the Boomer territory, which can be tricky (either befriend them or be very, very careful).
- Requirements:
- Explosives Skill (the higher, the better, for increased damage and accuracy).
- Unique Qualities & Usefulness: Thump-Thump boasts a significantly increased rate of fire and projectile speed compared to the standard Grenade Launcher. This makes it much more effective in combat, allowing you to quickly pepper enemies with explosives.
- Best Uses:
- Indirect Fire: Lob grenades over obstacles and into cover.
- Area Denial: Control the battlefield by making certain areas too dangerous for enemies to approach.
- Flushing Out Enemies: Force enemies out of cover and into the open.
- Crucial Tip: Practice your arc! Learning to judge the trajectory of your grenades is key to using Thump-Thump effectively. Perks that increase Explosives skill are highly recommended. Consider using different types of 40mm grenades for various situations (e.g., incendiary, pulse).
- Best Uses:
Conclusion: Embrace the Absurdity! (and Blow Stuff Up in Fallout New Vegas )
Fallout: New Vegas is a game that celebrates player choice and embraces the weird and wonderful. These six weapons are a testament to that spirit. They’re not just about maximizing your damage output; they’re about adding a touch of the absurd, the unexpected, and the downright hilarious to your wasteland adventures. So go forth, Courier, find these bizarre contraptions, and unleash their wonderfully weird power upon the Mojave! Let us know in the comments which is your favourite and feel free to share your stories! And don’t forget to checkout our other fallout new vegas weapons guides!
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